I love programming.
I’m a web and game developer from Aurora, ON.
I enjoy building fast, responsive, and accessible websites. I love solving problems, and learning new things. I also enjoy building tools and assets to help people with game development.
Websites with quick load times and instant interaction.
Designs that work on any screen size.
A website with various tools to help manage, cope, and track mental health issues. Created with React + Redux, Express, Node, and Postgres. Deployed on Heroku.
A project to demonstrate how A* and Djikstra's Pathfinding algorithms work. Created with React, and deployed on Github Pages.
A work in progress application to help people track which activities improve their mood over time. Created with React Native + Expo + SQLite
Designed to make the creation of 3d primitive colliders easier in Unity. Uses vertex selection tools to generate primitive colliders that perfectly fit the mesh. Available on the Unity Asset Store.
Calculates mass for Rigidbodies from attached colliders and Physic Materials or simple material enums. Also allows for mass calculation from all mesh vertices. Available on the Unity Asset Store.
Plant asset packages created using 3dsmax, photoshop, and a PBR workflow. Available on the Unity Asset Store.
Plant asset packages created using 3dsmax, photoshop, and a PBR workflow. Uses a custom material created for UE4. Available on the Unreal Engine 4 Marketplace.